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MAULER REB-23 LASER GUNS: Two semi-fixed laser guns
are mounted in the wings of the
YF-19, near the base of
the wing where it connects to the main body. These lasers can be fired in
any mode (the beams exit the hip-mounted wing units in soldier mode) but
can only be aimed along the front arc of the mecha (max angle is about 45
degrees in any direction from the nose).
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PRIMARY PURPOSE: Anti-mecha
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SECONDARY PURPOSE: Air-to-ground strafing runs
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RANGE: 4000 feet (1200 m)
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DAMAGE: 1D4 M.D. per laser for a single shot,
1D4x10 M.D. for a burst (counts as one attack).
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RATE OF FIRE: Single shots or bursts only. The
cannons can be fire-linked so that firing both cannons at the same time
counts as one attack (does double damage).
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PAYLOAD: Effectively Unlimited.
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HOWARD GU-15 EXTERNAL GUN POD: The main weapon of
the
YF-19 is the new GU-15 Gun Pod produced by Howard Industries.
The gun pod is mounted on a special hardpoint below the AVF in fighter mode,
and is hand-held in gerwalk and soldier modes. Unlike the gun pods used
by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a
self-contained supply in the barrel of the gun. Two spare clips for the
GU-15 are mounted on the back of the
YF-19's bulletproof
shield; replacing a clip takes two melee actions and can only be done in
Gerwalk or Soldier mode.
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PRIMARY PURPOSE: Assault
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SECONDARY PURPOSE: Anti-mecha
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RANGE: 4000 feet (1200 m)
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DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10
M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
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RATE OF FIRE: Equal to the number of combined
attacks of the pilot.
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PAYLOAD: Each clip holds 400 rounds, equal to
40 short bursts, 20 long bursts, or 10 full melee bursts.
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BODY/WING HARD POINTS: Two fixed hard points are
mounted on the fuselage of the YF-19, and an additional two hardpoints are
mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints
can be used to hold a variety of different ordinance types, including long,
medium, or short range missiles, or even the new medium-range high-maneuverability
(MRHM) missiles. One long range, one MRHM, 3 medium range,
or 5 short range missiles can be mounted per hardpoint. Usually long range
or MRHM missiles are issued.
NOTE: Due to the location of the hard points, ALL missiles
must be fired or ejected before the YF-19 may convert into soldier mode.
For this reason the hard point missiles are usually fired within the first
few passes of an attack.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
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Primary Purpose: Anti-Mecha
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Secondary Purpose: Surgical Strikes
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Mega-Damage: 2D6x10 M.D.
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Rate of Fire: One per hardpoint.
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Range: 80 miles.
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Payload: One per hardpoint; 6 maximum.
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Primary Purpose: Heavy Assault
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Secondary Purpose: Anti-Spacecraft
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Missile Types: Any type of standard UN Spacy
Long Range Missile
can be used.
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Range: Varies with missile type.
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Damage: Varies with missile type.
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Rate of Fire: One or two.
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Payload: One per hardpoint; 6 maximum.
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Primary Purpose: Assault
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Secondary Purpose: Anti-Mecha
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Missile Types: Any type of standard UN Spacy
Medium Range
Missile can be used.
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Range: Varies with missile type.
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Damage: Varies with missile type.
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Rate of Fire: 1-3 missiles per hardpoint.
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Payload: Three per hardpoint; up to 18 maximum.
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Primary Purpose: Assault
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Secondary Purpose: Anti-Mecha
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Missile Types: Any type of standard UN Spacy
Short Range Missile
can be used.
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Range: Varies with missile type.
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Damage: Varies with missile type.
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Rate of Fire: 1-5 missiles per hardpoint.
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Payload: Five per hardpoint; up to 30 maximum.
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INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the
YF-19 contains an enclosed missile bay which can be

customized for different mission objectives
and carry a variety of different missile types. When armed, the launcher
assemblies extend from the sides of the legs, allowing all missiles to be
fired at once if necessary. The missiles can be fired in any mode. The missile
launchers can be equipped to hold standard SRM missiles, the new Bifors
BMM-24 all- environment high-maneuverability micro-missiles (
NOTE:
These are
NOT the medium-range versions of the high-maneuverability
missiles seen in
Macross Plus #1), or one long-range missile each.
In order to carry different types of missiles the launchers must be refitted
at a UN Spacy base prior to loading.
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SRM/BMM-24 MISSILES
- Primary Purpose: Assault
- Range: 5 miles (8 km).
- Damage: 1D6x10 M.D.
- Rate of Fire: Volleys of 1-9 missiles per launcher, per
round. One volley counts as one attack. If necessary, all 18 missiles
can be fired in a single round by expending two attacks.
- Bonuses: The BMM-24 micro-missiles have a +6 to strike
and +5 to dodge, and get 3 attacks per round until they hit or are
destroyed.
- Payload: 9 missiles per launcher; 18 total.
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LONG RANGE MISSILES
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Primary Purpose: Heavy Assault
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Missile Types: Any type of standard UN Spacy
Long Range Missile
except Nuclear Multi-Warhead and Nuclear Anti-Warship can be used.
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Range: Varies with missile type.
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Damage: Varies with missile type.
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Rate of Fire: Firing each missile counts
as one attack.
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Payload: 1 missile per launcher; 2 total.
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HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:
The
YF-19 is equipped with a new mecha-scale pinpoint
barrier system for defense. The system can generate a single pinpoint barrier
that can be moved anywhere on the mecha and used as a shield against incoming
attacks. The barrier provides 100 MDC of protection, and regenerates at
a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks,
the shield will regenerate itself within 2 rounds. In order to use the shield,
the pilot must make a successful parry roll to intercept an incoming attack.
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Primary Purpose: Defense
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Protection: 100 MDC total
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Regeneration Rate: 50 MDC per round.
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Size: The barrier can be up to 10 ft (3 m)
in diameter.
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Duration: Unlimited.
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HAND TO HAND COMBAT: If necessary, the YF-19
can engage in melee combat rather than use a weapon. The AVF is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D6 M.D. (only effective against small objects)
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NOTE: Since the YF-19's stealth capability
is a system and not a feature of the design, it can be damaged or destroyed.
Once the mecha has lost half of its main body MDC, there is a 50% chance
that the stealth system will fail every time the main body of the craft
is hit. Once the stealth system has failed, it will not work again until
repaired at a UN Spacy base.
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AUTO-PILOT: The YF-19 is equipped
with a computerized auto-pilot, allowing the pilot to relax or even sleep
during long voyages. The auto- pilot can be programmed with a single destination
or a complex flight plan involving multiple speeds, directions, and destinations.
The onboard computer will alert the pilot when the fighter is near its destination,
and can also be set to automatically signal when sensors detect objects
near the mecha. The auto-pilot was designed with long intra-system space
journeys in mind.
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COMBAT COMPUTER: The
YF-19 is equipped
with an advanced AI combat computer that can store and analyze data during
combat with hostile forces. Data collected by the combat computer can be
displayed on the virtual environment cockpit of the mecha (see below), which
allows the system to display large amounts of data to the pilot and even
highlight enemies and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets, and has a database
of over 10,000 images stored in memory. The computer can identify and track
up to 250 targets simultaneously.
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COPILOT SEAT: The YF-19 can be equipped
with a second pilot's seat behind the main pilot's seat for an optional
copilot, if necessary. The copilot will usually act as the navigator for
the YF-19 and will be responsible for operating the mecha's
fold booster (if equipped). The copilot can assume command of the YF-19
if the pilot becomes incapacitated.
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ESCAPE POD: The entire reinforced cockpit of the
YF-19 is a detachable escape pod that can be jettisoned when the mecha is
destroyed. The ejected cockpit does not contain thrusters, but does contain
a powerful locator beacon and an integrated life support system that can
support the pilot for up to 24 hours after ejection. The pod is also equipped
with parachutes in case of ejection in an atmosphere. The combat computer
is programmed to automatically eject the escape pod if the mecha is destroyed
(main body MDC reduced to 0), but this can be overridden if the pilot is
feeling suicidal for some reason.
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EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A
sound amplification system that can pick up normal conversation up to 300
feet away.
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HEAT AND RADIATION SHIELDS: Special shielding prevents
the penetration of life threatening head and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
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HOMING SIGNAL: The escape pod of the YF-19
is equipped with a homing device that enables rescue teams to locate a disabled
craft or ejected life pod. The range of the signal is 400 miles (640 km).
Most UN Spacy ships and variable fighters can locate and track a homing
signal, and the onboard computers will automatically notify their pilots
if such a signal is detected.
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LASER TARGETING SYSTEM: Range: 100 miles (160 km).
Used for increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
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LOUDSPEAKER: A loudspeaker system is built into the
craft, which can be used to amplify the pilot's voice up to 90 decibels.
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OPTICS: INFRARED: Range: 2000 feet (610 m). This
optical system projects a beam of infrared light that is invisible to the
normal eye, but detectable by the mecha's sensors. The system allows the
pilot to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
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OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A
passive light image intensifier that emits no light of its own, but relies
on ambient light which is electronically amplified to produce a visible
picture.
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OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m).
A passive optical heat sensor that detects infrared radiation projected
by warm objects and converts that data into a false-color visible image.
The system enables the pilot to see in the dark, in shadows, and through
smoke, and also adds a +10% bonus to pilots using a tracking skill.
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RADAR: 200 mile (321 km) range.
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RADIO/VIDEO COMMUNICATION: Long range, directional
communications system with satellite relay capabilities. Range: 600 miles
(960 km) or can be boosted indefinitely via satellite relay.
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SELF-DESTRUCT: To prevent capture of an advance variable
fighter by the enemy, the pilot can activate the YF-19's self-destruct
system, which will cause the fighter to explode after a delay of up to 60
minutes (time is set by the pilot). The explosive damage is contained within
a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius
of the explosion. All internal systems are obliterated. The escape pod will
be automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
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STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped
with a portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated
food (can be stretched into a five day supply for one person) and basic
first aid items (aspirin, bandages, disinfectants, etc.)
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TACTICAL LIFE SUPPORT SYSTEM: The YF-19's
cockpit is pressurized, and also provides additional air feeds
to the pilot's flight suit that provides him with pressurized breathing.
The UN Spacy flight suit also contains an upper and lower g-suit that promotes
blood circulation even during high-g turns, thus decreasing the possibility
of pilot's blacking out in combat.
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VIRTUAL ENVIRONMENT COCKPIT: The
YF-19
is equipped with an innovative new cockpit layout that provides monitors
below and around the pilot in addition to the HUD cockpit dome. In flight,
these monitors display what is below and behind the aircraft, giving the
pilot a tremendous field of view that is unparalled by any other aircraft
(with the possible exception of the
YF-21's
brain-direct imaging system). This wide view in addition to the combat computer's
cockpit overlays give the
YF-19 a +1 to dodge and initiative
rolls in addition to any other bonuses.